- HOW TO EXPORT PREFABS AS FBX UNITY 3D HOW TO
- HOW TO EXPORT PREFABS AS FBX UNITY 3D GENERATOR
- HOW TO EXPORT PREFABS AS FBX UNITY 3D CODE
Then we will do more code around the variables we going to create. To do this we just going to first setup some of our first bits of code.
In our code what we going to do firstly is spawn a enemy prefab. Open that up in visual studio and let’s start off with the code. In order to do that click on your Level object in the hierarchy head over to the inspector and click on add component and type LevelGenerator and click add script.
HOW TO EXPORT PREFABS AS FBX UNITY 3D GENERATOR
Let’s start off by creating a Level Generator script. Unity spawn prefab at position with c# script Let us start with some scripting in the next section to start placing a prefab on our terrain. You can now delete your objects from the hierarchy. Now drag all your objects to the prefabs folder from the inspector this will then create your prefabs. You should see something similar to this. So to do that select your object and just drag your mater onto their inspector. Make sure to add your materials so we can see our objects properly. You can use whatever 3d object you like for your scene all will work for this tutorial because our c# scripting will determine the size of the 3d objects and place them correctly. We will create a cube, cylinder and capsule. In our hierarchy we want to create a few game objects. Like below: Unity spawn prefab at position folder Create our spawn prefabsįirst create a prefabs folder in your assets folder. You can assign colors to your materials by clicking on each one and setting the albedo on your material like below. You can assigned your own colors to your materials as you like. Create materials for our prefabsĬreate 4 of them and name them as per below: Start off by creating a material by right clicking in your assets folder. Namely a terrain object, a friend object and a enemy object.
We are going to create 3 materials for our 3 different objects. plane transform settings unity spawn prefab Create materials for our objects Like below: Level and terrain setup Ground plane for our prefab spawnerĬopy these settings for your ground panel transform. Next create a plane game object and call it terrain and parent it to the level game object. Create a empty game object call it level. Create a flat terrain to spawn onįor this we will need to create two things. Parent main camera and light to the empty game object. For now create the structure as below in your inspector. We are in a later tutorial going to refer back to this project for a saving tutorial. Start off with a empty game object and rename it to game. Call it whatever you like the naming of the project isn’t important. In order to get started create a new unity 3d project. At the end of this tutorial you should have something that looks like this. For the purpose of this tutorial we going to use a very practical example where we will spawn terrain assets and both friendly npcs and enemy npcs.
HOW TO EXPORT PREFABS AS FBX UNITY 3D HOW TO
In this tutorial we going to cover how to use unity to spawn a prefab at a position, first we will be placing them at a fixed point and spawning them randomly later in the tutorial.